Vendor Assets & Licenses

Futunk is developed with a minimalist, hands-on approach — prioritising performance, control, and transparency. Nearly all code and design elements, including HTML, CSS, and JavaScript, are written in-house without the use of front-end frameworks or design bootstraps. This approach allows us to maintain lean, efficient code and a strong understanding of every component that powers the platform.

That said, we do integrate select third-party libraries and assets where it enhances functionality or user experience. Wherever possible, these resources are sourced under free and open software licenses compatible with both personal and commercial use.

Even though most of these assets are used unmodified — either delivered via a Content Delivery Network (CDN) or bundled with original copyright notices — we believe in full transparency and have provided the following list for reference.

Acknowledgements & Inspiration

While all code is original, certain features are conceptually inspired by the open-source running community. Notably, our heatmap feature draws inspiration from projects such as derive, running_page and especially Strava Multiple Ride Mapper by Jonathan O'Keeffe.

Third-Party Assets

Charts & Data Visualisation

Mapping

Branding & Visual Design

Futunk logo

Styling & UI Enhancements